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Introduction to Swift 4.2
Swift 4.2 | iOS 12
Learn how to program iOS applications with Swift. After reading this guide, you will know how to program in Swift, how to define functions and objects, and how to write code using the Swift paradigm.
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Description
Quick Guides for Masterminds are excerpts from our best-selling books SwiftUI for Masterminds, UIKit for Masterminds, and HTML5 for Masterminds, providing a cost-effective alternative to getting the information you need.

With this guide, you will learn how to program iOS applications with Swift. After reading this guide, you will know how to program in Swift, how to define functions and objects, and how to write code using the Swift paradigm.
Table of Contents
Computer Programs
Playground
Variables
Memory
Primitive Types
Declaration and Initialization
Arithmetic Operators
Constants
Data Types
Characters
Strings
Booleans
Optionals
Tuples
Collections
Arrays
Sets
Dictionaries
Conditionals and Loops
If and Else
Switch
While and Repeat While
For In
Control Transfer Statements
Enumerations
Associated Values
Programming Paradigms
Functions
Declaration of Functions
Generic Functions
Standard Functions
Scopes
Closures
Structures
Definition of Structures
Methods
Initialization
Property Keywords
Computed Properties
Type Properties and Methods
Primitive Type Structures and Casting
String Structures
Array Structures
Set Structures
Dictionary Structures
Range Structures
Enumerations
Objects
Definition of Objects
Property Observers
Type Properties and Methods
Optional Chaining
Reference Types
Memory Management
Inheritance
Type Casting
Any and AnyObject
Initialization
Deinitialization
Protocols
Definition of Protocols
Extensions
Delegates
Examples

Resources
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For Masterminds books include everything you need to develop professional applications. Create amazing websites and insanely great apps for iPhones, iPads and Mac computers.